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VFX, Unity with Amplify Shader Editor, February 2024

Texturing, Substance 3D Painter and result on Unreal, October 2023

Dungeon scene, 3DSMax and Substance 3D Painter, November 2022

Animation practice on Maya, April 2022

Fake horror game screenshot inspired by Perfect Blue, December 2021

Stylised Prop, November 2021

Low-Poly Set, November 2021

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