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VFX, Unity with Amplify Shader Editor, February 2024
Texturing, Substance 3D Painter and result on Unreal, October 2023
Dungeon scene, 3DSMax and Substance 3D Painter, November 2022

Animation practice on Maya, April 2022
Fake horror game screenshot inspired by Perfect Blue, December 2021
Stylised Prop, November 2021
Low-Poly Set, November 2021
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